I still can't escape PSRayTracing. No matter how hard I try to shelve that project, every once in a while I hear about something "new" and then wonder "can I shove this into the ray tracer and wring a few more seconds of speed out of it?" This time around it was Padé Approximants. The target is to provide me with faster (and better) trig approximations.
With RVA23, there is less uncertainty about vector capability, less doubt that deterministic approaches can achieve first-class performance, and less need to rely exclusively on speculation to scale. Less reliance on speculation as the sole path to scaling. Today’s workloads are parallel by design, not by heroic compiler extraction from sequential code. For these workloads, speculation’s costs increasingly outweigh its benefits.,详情可参考新收录的资料
。关于这个话题,新收录的资料提供了深入分析
How do you go about testing?
\mm@copycapturesonly,详情可参考新收录的资料
Complete coverage